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3 Reasons to Cut My Game’s Scope
Joel Potter 7/10/24 Joel Potter 7/10/24

3 Reasons to Cut My Game’s Scope

Sometimes you just have to clean out the shed.

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5 Lessons I Learned from Market Research (From 5 Sim Games)
Joel Potter 7/3/24 Joel Potter 7/3/24

5 Lessons I Learned from Market Research (From 5 Sim Games)

I look at five games and learn from each of them about the direction I need to take for my new title.

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Hiking the Game Design Trail
Joel Potter 6/26/24 Joel Potter 6/26/24

Hiking the Game Design Trail

Let’s explore game design loops, and what loops I’m using in “Boardwalk Builders”

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Three lessons in pixel art animation
Joel Potter 6/19/24 Joel Potter 6/19/24

Three lessons in pixel art animation

A jump into pixel art animation and three things I’ve learned to make it gud.

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How to Build a Boardwalk in Three Easy Steps
Joel Potter 6/12/24 Joel Potter 6/12/24

How to Build a Boardwalk in Three Easy Steps

Let’s dive into the game’s building system and some features I’ve designed so far.

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I Started Making the Wrong Game
Joel Potter 6/5/24 Joel Potter 6/5/24

I Started Making the Wrong Game

I experimented with a new game and things didn’t turn out as well as I had hoped.

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Three Things I Learned from Launching My Fist Game On Steam
Joel Potter 5/29/24 Joel Potter 5/29/24

Three Things I Learned from Launching My Fist Game On Steam

Three big things I learned from launching my first game. Plus I share sales and wishlist numbers.

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