![3 Reasons to Cut My Game’s Scope](https://images.squarespace-cdn.com/content/v1/6652a6e10d5c4e3fe76e9af5/1720670139253-A95WMY1OZCPTU9I975DP/Designer%281%29.jpeg)
![5 Lessons I Learned from Market Research (From 5 Sim Games)](https://images.squarespace-cdn.com/content/v1/6652a6e10d5c4e3fe76e9af5/1719763533895-VLMH81V8PLUQLNV2N3NV/8nse9r.jpg)
5 Lessons I Learned from Market Research (From 5 Sim Games)
I look at five games and learn from each of them about the direction I need to take for my new title.
![Hiking the Game Design Trail](https://images.squarespace-cdn.com/content/v1/6652a6e10d5c4e3fe76e9af5/1719417951890-E7Q4O38DQNG3NDPVB473/2023-11-13-21-59-30-1152x864.jpg)
Hiking the Game Design Trail
Let’s explore game design loops, and what loops I’m using in “Boardwalk Builders”
![Three lessons in pixel art animation](https://images.squarespace-cdn.com/content/v1/6652a6e10d5c4e3fe76e9af5/1718508806346-CQYN1PV9DOJ7MF6I2Y5E/shoppers.gif)
Three lessons in pixel art animation
A jump into pixel art animation and three things I’ve learned to make it gud.
![How to Build a Boardwalk in Three Easy Steps](https://images.squarespace-cdn.com/content/v1/6652a6e10d5c4e3fe76e9af5/1718241106137-OZIR5TC3EMWHZLGESA3I/sunsetmode.png)
How to Build a Boardwalk in Three Easy Steps
Let’s dive into the game’s building system and some features I’ve designed so far.
I Started Making the Wrong Game
I experimented with a new game and things didn’t turn out as well as I had hoped.
![Three Things I Learned from Launching My Fist Game On Steam](https://images.squarespace-cdn.com/content/v1/6652a6e10d5c4e3fe76e9af5/1716996780180-EXATZBRYBE3W3VLFUAT5/IMG_4208.jpg)
Three Things I Learned from Launching My Fist Game On Steam
Three big things I learned from launching my first game. Plus I share sales and wishlist numbers.